Categories
Advanced & Experimental Advanced Maya

Week 7: Loop Animation MASH, Texturing, & Final Design in Maya

This week, I focused on finalising the model and adding textures. Additionally, I also added a last animation using MASH.

I decided to change the base of the model to a more straight surface with ‘windows’ on it and stars as decoration. I tried to add a tinted glass texture to the windows interior so mixed with the surface underneath would look like a translucent glass. Then I added the platform and the dome of the model, and also, I created a ‘mechanism’ based on a comet shape pushing a spinning plank that was holding the handle from rotating (using manual key framing). In addition, I also added some stars rotating around the model using a torus as a reference shape and then positioning and rotating the stars using MASH distribute tool.

Once I had the final model modelled, I started adding textures and lights. I added a space like background to thee interior of the dome and a yellow glow ring to the edge of the dome. Then, I added a brushed metal and gold texture to poles, gears and satellites rings. For the planet’s actual rings (not the satellites rings), I added a texture of a picture of the real rings of Saturn, so they can be differenciated. For the Sun, I added a bubble like texture that when changed to yellow-orangish colour, it looks like the Sun’s surface. I added this texture so the glow did not look that flat pale yellow colour. I also added a more saturated glow to the planets and satellites, and also added some neon yellows, purples, and blues to some edges to make it stand out from the dark background. The base is mostly purple, with wooden window frames, purple translucent glass for the windows, and golden stars for decoration. The handle and the spinning plank are textured in wood and brushed metal, and the comet has like ‘fire’ texture and glow (like I did with the Sun). The base has a wooden floor pattern with a golden edge and a golden trail where the comet rotating mechanism is supposed to be attached.

Categories
Advanced & Experimental Advanced Maya

Week 6: Satisfying Loop Animation Basic Model & Animation

This week, I tried to finish the base model adding all the details and animations required so it is ready to be textured.

This week I focused on adding all the details like the gears, planet’s rings and satellites, handle, base, and further decorative details like the star and the half ring around the Sun. I also animated with key framing the gears and the handle rotation. The handle would start rotating and the gears and planets attached to them would move at the same time.

The overall model follows a consistent aesthetic, however, I feel like I am going to change the base as I am not that convinced with the shape I gave it. Also, I am thinking in adding a dome that could have like a space texture as a background.

Categories
Advanced & Experimental Advanced Maya

Week 5: MASH Tool in Maya, & Satisfying Loop Animation Moodboard & First Draft Design

This week, we learnt how to use MASH tool in Maya and we also started to figure out how out loop animation would look like.

Moodboard

I did some previous brain storming ahead to this class to have some idea of what I would like my animation to look like.

  • Loop animation possible themes:
    • Zen garden
    • My day routine loop (train trip)
    • Dough like texture getting reshaped
    • Laser cut
    • Double perspective sculpture rotating
    • Imposible shapes
    • Simple face expression changing because of interaction with other object
    • Solar system

I also checked some oddly satisfying videos in YouTube with some animation examples, and one of them caught my eye in the minute 7:04 of the video:

Oddly satisfying animation examples (arbenl1berateme, 2019)

I liked the style and the ‘impossible’ movement visual effect that was giving with the rotating torus and the zig zagging ball.

However, I was not sure about these standard oddly satisfying loop animations as they looked pretty much the same to me and I felt like it could be hard to do something different if I follow this style.

I also found an animation of a rolling ball following a rail in ArtStation (see animation here), which was simple but the look reminded me to Alphonse Mucha’s Art Nouveau designs:

Later on, as I am also very interested in astronomy, I also founded interesting these solar system models that spin due to a gear mechanism added to it:

My main inspiration was this artwork of ‘The Astronomy Tower’ made by Cathleen McAllister, which conveyed, in my opinion, both Art Nouveau aesthetic and astronomy:

The astronomy tower (McAllister)

Once I had my design idea settled, I continued to research how to approach the animation in Maya.

MASH

In the lecture of this week, the professor introduced us to MASH tool in Maya, which could be used to make our loop animation.

With MASH tool, after we ‘create MASH network’, we can create procedural effects with nodes such as:

  • Distribute. To arranges several copies of an object in formations.
  • Curve. To animate objects following a curve.
  • Influence. To use an object as a guide to influence the transforms of the network in MASH.
  • Signal. It adds noise to our animation so it varies like a signal wave.
  • Amongst other features…

I did not have the time to fully explore all MASH features but the few I discovered were really interesting and fun to play with. I tried to implement MASH in my design but it seemed to be way easier to just key frame every movement by hand (and also I would achieve a better result).

First draft design

I started taking as reference a picture of the solar system to see the position, shape, and distance of each planet and satellites towards the Sun. I did intend to do this solar system recreation as much accurate as possible, but as it would not look too appealing to the viewer (the planets and satellites would look too small and the Sun too big), I tweaked them a little bit so it would fit nicer in the frame. I made the planets slightly bigger than they are in relation to the Sun, and just added the most important satellites of each planet (Saturn and Jupiter have way too many satellites to be able to fit them all in this model).

Once I had a definitive position of my solar system, I started to animate it. This animation took a bit longer than I thought, as I had to calculate how many times each planet would rotate around the Sun in 300 frames (length of 1 full loop of the animation) so the looping cannot be noticed. As I also wanted to make it as accurate as possible, I also researched online how long each planet uses to take to rotate around the Sun. Since Neptune is slowest of all, I took this planet as the reference one to loop the animation, so it would rotate 360° in relation to the Sun in 300 frames of animation. The rest of the planets are rotating more times being Mercury the quickest. I set the rotation to start from slower to quick in the mid point of the animation and slowing down towards the end until they all stop in the same initial position. Obviously, it is not accurate rotation as if it were, Mercury’s rotation would be invisible to the eye in relation to Neptune’s. Then I did the same with the satellites of each planet, but these animation were more approximated than the planets as it will not be as noticeable. I also parented the satellites to their respective planets so they would rotate around the planets but would also follow the rotation of the planet around the Sun. Then, I gave some rotation movement to the Sun, but as I wanted to add glow to it, I do not think it would be visible. Lastly, I added the gears that would be attached to the planets and also parented them to their respective planets so they would have the same rotation. I am not too convinced about the gears shape so more than possible I would change their design.

I am happy with the planets look and animation, however, I am thinking in changing the model of the gears as they look to ‘spiky’ to me and not too realistic.

References


arbenl1berateme (2019). Oddly Satisfying 3D Animations [Compilation 5] – arbenl1berateme (online). Available at: https://www.youtube.com/watch?v=iLRsCtd5P9s [Accessed on 12 February 2023]

Cogito (2015). 1900 Alphonse Mucha “Dessin de Montre” Jewelry Design Illustration for Georges Fouquet (online). Available at: https://www.collectorsweekly.com/stories/150738-1900-alphonse-mucha-dessin-de-montre-j [Accessed on 12 February 2023]

McAllister, C. Cathleen McAllister (Online). Available at: http://www.cathleenconcepts.com [Accessed on 12 February 2023]

Müller, B (2020). Impossible Oddly Satisfying 3D Animation (online). Available at: https://www.artstation.com/artwork/Ye43ed [Accessed on 12 February 2023]

Staines & Son. The Diary Of An Orrery Maker (online). Available at: https://www.orrerydesign.com [Accessed on 12 February 2023]

Willard, Jr., A. Willard Orrery. National Museum of American History (online). Available at: https://www.si.edu/object/willard-orrery:nmah_1183736 [Accessed on 12 February 2023]