Categories
FMP Thesis

Week 4: Literature Review, Thesis Main Body Structure, & Possible Questions and Sub-questions

This week’s lecture focused on explaining the bases of building up a good literature review. I also thought of the possible questions and sub-questions of my thesis and how they would be structured.

Literature review

This will help to orient ourselves and the reader towards what we want to cover in our thesis. A literature review is developed by:

  • Communicating relevant research methodology.
  • Showing theoretical framework we could establish.
  • Detailing where our work fits into the bigger picture.

When structuring a literature review we need to state our research question and explain how we tackled it. Then a body of paragraphs will explain the research in detail. Lastly, a conclusion section will reiterate the research question while summarising the insides. Within our body sources, we will need to identify themes, patterns, and gaps.

Once we have read and understood our sources, we will need to organise a strategy for writing about how we have used them in our research. We can organise them chronologically, by themes, or according to methods used by their author. Once this outline is done, we can start writing our literature review.

Thesis main body structure draft, with possible questions and sub-questions

Based on some of the sources I have already found, I thought of some possible questions and sub-questions, and organised them in a possible structure of my thesis’ main body.

Main question – Will photorealism continue to be the leader in the film industry in the future?

  1. What is photorealism
  1. What are the origins of photorealism in filmmaking and what were its initial uses?
  1. How is photorealism used in filmmaking nowadays?
    • Importance of photorealistic VFX to replace dangerous live action scenes.
    • Importance of VFX to replace impossible to shot environments such as outer space scenes or fictional environments. 
    • Has digital photorealistic VFX better quality than actual handmade scenography? 
    • Has digital photorealistic VFX completely substituted the job of stop motion modellers and animators?
    • Has digital photorealistic VFX completely substituted the job of make-up artists and props artists?
  1. Why is photorealism not accepted by all audiences?
    • Uncanny valley.
    • Non-photorealism in filmmaking to foreground the work of digital effects artists.
    • Photorealism costs and workload.
    • Photorealism used for malicious intentions, issues caused, and solutions in place to help avoid this.
  1. What is the general public’s opinion (audience) about photorealism? (survey)
  1. What could be the future of photorealism in filmmaking?
    • AI as a tool to help with photorealism demands in film industry. Would AI replace human labour as digital VFX has shadowed handmade VFX artists and animators’ jobs?
    • Virtual production – high resolution screens installed in life action shooting. Helping with green screen spill issues? Problems when shooting outdoors or moiré issues? Once shot, can background not be replaced?
Categories
FMP Thesis

Week 3: Thesis Proposal Research, Abstract, & First Sources

This week we analysed the objectives and structure of our thesis, and wrote a short explanation of our topic and sources relevance to our project proposal.

Thesis objectives and structure

Before starting to write a thesis, it is important to set the targets, audience, and structure of it:

  • Determine audience
  • Determine what hit is the audience is going to learn
  • Break down thesis into main questions
  • Put questions in an order that makes sense
  • Develop sub-questions
  • Plan investigation two find answers

In order to build my thesis argument, I will need to use my own voice, meaning to express in a formal way but following my own style of writing. I could build my own views on its but not using my own opinions into it without any evidence to prove it. I should not use ‘I’, ‘my’, ‘mine’, only to be used when citing my own research. Before starting to write the thesis, it is good practice to try and sum the argument in a few words, so I can have it as reference to go back to check if I am still following this initial argument while writing the thesis.

In the chapters, it would be interesting to add counterarguments to our arguments that could at the same time argued again. This would prove that the analysis is not biased and it is taking in consideration all perspectives.

The conclusion should summarise the main points discussed on each chapter and should answer the question asked originally.

The methodology followed to research and gather information could be by researching peer reviewed sources, surveys, interviews, experiments, etc.

Blog task

We were asked to provide an outline of our potential research topic:

1. A short explanation of what I am researching, how I am researching it, and why it is important to research this subject/the relevance to my project proposal.

I am going to focus my research in photorealism in film industry.There are many different opinions and techniques about this, such us how can digital photorealism help with safety issues during live action shooting of ‘impossible to shot’ scenes, or how some people consider photorealism in filmmaking to be ‘too realistic’ therefore it takes you out of the story being difficult to empathise with, or how photorealistic animation can be considered a live action movie or an animation movie. This topic has many directions that can be followed and I would need to structured it in a way that everything looks connected. I am thinking in narrow it down to the controversy that photorealism has always been into the film industry (pros and cons rather than technical aspects) as it could be interesting to analyse the reaction of the audience throughout the years and how it could possibly develop in the future. My research method would be focused on peer reviewed sources found on internet or library, but I will possibly try to conduct a survey amongst students, lecturers at university and some more people outside VFX industry to ask about their feelings towards photorealistic films (I will have to create a selection of the best known photorealistic movies so people taking the survey are familiar with them).

2. Keywords/key phrases used in my searches.

Photorealism, CGI, VFX, Filmmaking, Filmmaking safety standards, Uncanny Valley

3. At least four sources, debates or texts in the subject area and a short explanation of the relevance to my project proposal.

Agrawal, A., and Auryn (2009). Non-photorealistic Rendering: Unleashing the Artist’s Imagination (online). Available at: https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5167490 [Accessed 25 April 2023]

Cooper, D. (1999). Personal Thoughts on Non-Photorealistic Rendering (online). Available at:  https://dl.acm.org/doi/pdf/10.1145/563666.563690 [Accessed 25 April 2023]

  • These two sources explain the challenges and techniques that artists have faced with photorealism (and its issues with the so called ‘uncanny valley’), and how some artists have opted for NPR (non-photorealistic rendering) to create a more simple and cartoony style (animation).

Jeng, J. (2023). Sidelining Photorealism: ‘Speed Racer’ and Articulation of Digital Effects Labour (online). Available at: https://books.google.co.uk/books?hl=en&lr=&id=KLOqEAAAQBAJ&oi=fnd&pg=PA153&dq=photorealism+in+film&ots=r8349MlY8s&sig=aEhMvSbwORZ1C0leMCKO8dpnEns&redir_esc=y#v=onepage&q=photorealism%20in%20film&f=false[Accessed 25 April 2023]

  • This research paper explains how photorealism has always been the leader in the film industry and how some movies like ‘Speed Racer’ have opted to sideline this style to help foreground the work of digital visual effects artists.

Manovich, Lev (2002). The Language of New Media. First paperback edn. Cambridge: The MIT Press.

  • Manovich’s book explains how it is a common opinion that CGI will never be as realistic as images gathered by camera lenses. He also counter argues that these opinions are mistaken, explaining why he thinks this and how these CGI is in fact becoming more realistic than traditional photographs.

Meena, K. B., and Tyagi, V. (2019).  A Novel Method to Distinguish Photorealistic Computer Generated Images from Photographic Images (online). Available at: https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8985711 [Accessed 25 April 2023]

  • This source explains how photorealism has revolutionary the filmmaking and game industry and, in the other hand, it also analyses how these photorealistic techniques have been used with malicious intentions and how important it is to learn how to distinguish real assets from computer generated ones.

Melki, H. (2019). An Investigation Into The Creative Processes In Generating Believable Photorealistic Film Characters (online). Available at: https://pure.ulster.ac.uk/ws/portalfiles/portal/78290411/Henry_Melki_Thesis.pdf [Accessed 25 April 2023]

  • This dissertation focuses in the process to create believable photorealistic film characters as well as its benefits and challenges. The research was also made through interviews with several expert industry practitioners and the comparison of all the participants statements.

Wadmare, S. (2021). Recent Trends Visitation in VFX and SFX in the Animation World (online). Available at: http://ilkogretim-online.org/fulltext/218-1617213160.pdf?1682423818 [Accessed 25 April 2023]

  • This essay examines the importance of photorealistic VFX in filmmaking industry as a tool to avoid shooting dangerous live action scenes.
Categories
FMP Thesis

Week 1 & 2: Thesis Proposal & Research of Topic

These first two weeks we focused on researching about our possible thesis topic and analysing how our thesis proposal development would be structured.

The structure of a thesis would be the following:

  • Title page
  • Abstract
  • Acknowledgements
  • Contents page(s)
  • Introduction
  • Literature review
  • Methodology
  • Themed topic chapters (main discussion)
  • Results
  • Discussion or findings
  • Conclusions
  • References
  • Appendices

Before starting with the actual thesis, we will be doing a thesis or research proposal this term. This research proposal’s goal is the plan a structure for research like books, questionnaires, possible interviews, etc. It needs to explain why that research is necessary for the topic like for filling a gap in the subject, proving already existing researches, adding new knowledge to the topic, etc. Also, a literature review is important in our proposal to see if the material gathered is enough and useful for our thesis. It will let us demonstrate that we understand the key information of our goals. The proposal structure would be the following:

  • Introduction
  • Background significance (why research is needed and how it relates to field of study)
  • Literature review (introduction to sources we plan to use in our research)
  • Research design, methods, and schedule (planning)
  • Suppositions and implications (what results are we expecting and how are they going to contribute to the field of study)
  • Conclusion
  • Bibliography

In order to develop a research topic we should be asking questions like the following:

  • What motivates me to research and discover?
  • How can I connect it with my previous research?
  • Can this research impact the current knowledge of that topic and add new one?
  • Who is going to be the audience?
  • What is the reader going to learn from this research?
  • Will my topic meet the assignment’s requirements?
  • Will it be connected to my FMP?

Topic research

In the second week we were asked to research our topic, keywords, and potential sources. I initially thought of focusing my research in environment texturing in CGI, but as I continued researching, I came across photorealism in film industry and how many different opinions and techniques there are about this. For example, how can digital photorealism help with safety issues during live action shooting, or how photorealistic animation can be considered a live action movie or an animation movie, or how some people consider photorealism in filmmaking to be ‘too realistic’. I will be refining my main questions and sub-questions over the next week, but at the moment, I have found quite a few interesting sources.

Topic of interest

Photorealism in the film industry

Keywords

Photorealism, CGI, VFX, Filmmaking, Filmmaking safety standards, Uncanny Valley

References that provide context or motivation

Amidi, A. (2018). Don’t Let Disney Gaslight You: ‘The Lion King’ Remake Is An Animated Film. Here’s The First Teaser. (online). Available at: https://www.cartoonbrew.com/feature-film/dont-let-disney-gaslight-you-the-lion-king-is-an-animated-film-heres-the-teaser-166897.html [Accessed 25 April 2023]

Heckmann, C. (2021). What is Realism in Film? Cinematic Realism Explained (online). Available at: https://www.studiobinder.com/blog/what-is-realism-in-film-definition/#:~:text=Photorealism%20is%20the%20realistic%20recreation,medium%3B%20in%20this%20case%20film. [Accessed 25 April 2023]

Holliday, C. (2020). “You Are Not Responsible for Their Choices, Elsa”: The Lion King (2019), Frozen II (2019) and the Theatre of Photorealist Achievement (online). Available at: https://blog.animationstudies.org/?p=3466 [Accessed 25 April 2023]

Kench, S. (2022). What is Photorealism — The Art of the Real Explained (online). Available at:

 https://www.studiobinder.com/blog/what-is-photorealism-definition/ [Accessed on 25 April 2023]

Toolbox-admin (2018). Photorealism – An Exciting New Trend in the VFX Industry (online). Available at:https://www.toolbox-studio.com/blog/photorealism-an-exciting-new-trend-in-the-vfx-industry/ [Accessed 25 April 2023]

Academically recognised sources

Agrawal, A., and Auryn (2009). Non-photorealistic Rendering: Unleashing the Artist’s Imagination (online). Available at: https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5167490 [Accessed 25 April 2023]

Cooper, D. (1999). Personal Thoughts on Non-Photorealistic Rendering (online). Available at:  https://dl.acm.org/doi/pdf/10.1145/563666.563690 [Accessed 25 April 2023]

Jeng, J. (2023). Sidelining Photorealism: ‘Speed Racer’ and Articulation of Digital Effects Labour (online). Available at: https://books.google.co.uk/books?hl=en&lr=&id=KLOqEAAAQBAJ&oi=fnd&pg=PA153&dq=photorealism+in+film&ots=r8349MlY8s&sig=aEhMvSbwORZ1C0leMCKO8dpnEns&redir_esc=y#v=onepage&q=photorealism%20in%20film&f=false[Accessed 25 April 2023]

Manovich, Lev (2002). The Language of New Media. First paperback edn. Cambridge: The MIT Press.

Meena, K. B., and Tyagi, V. (2019).  A Novel Method to Distinguish Photorealistic Computer Generated Images from Photographic Images (online). Available at: https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8985711 [Accessed 25 April 2023]

Melki, H. (2019). An Investigation Into The Creative Processes In Generating Believable Photorealistic Film Characters (online). Available at: https://pure.ulster.ac.uk/ws/portalfiles/portal/78290411/Henry_Melki_Thesis.pdf [Accessed 25 April 2023]

Wadmare, S. (2021). Recent Trends Visitation in VFX and SFX in the Animation World (online). Available at: http://ilkogretim-online.org/fulltext/218-1617213160.pdf?1682423818 [Accessed 25 April 2023]