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Maya VFX Fundamentals

Week 3: Maya Modelling Tools Overview Part 2 – Air Balloon

In this lesson, we learnt further modelling tools more focused on starting our model with a drawn line that will evolve into a 3D shape with revolve tool, some extrusion, and some UV and texturing. We also modelled an air balloon that we will use next week in our Nuke’s session.

We started modelling a simple line using the EP Curve tool. This shape had to be kind of a slice of the final object we were going to model, in this first case a wine glass and a wine bottle. After our curve shape was drawn, we used ‘Revolve’ to transform it into a 3D shape. In addition, we reshaped our 3D object repositioning the control points of the curve shape until we were happy with out design. We also learnt how to create a glass effect adding a glass material and finished the scene adding lighting and choosing a background.

Bottled and wine glasses wireframe
Final scene with texture

Using the same EP Curve tool, we continued to build up our air balloon. Then we played with extrude, duplicate special, deform (bend tool to warp the object), and used the UV editor to add texture to the model (used cloth, brushed metal, and rubber textures).

Top balloon model and texture
Basket Texture
Final model long shot
Final model shots sequence with HDR background dowloaded from polyhaven.com

I really enjoyed this assignment as I realised I love 3D modelling in Maya so I would love to further my knowledge in this aspect.

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