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Advanced & Experimental Personal

Week 3: Scene Concept Art, Storyboard, Floor Plan, & River Simulation in Maya

This week, I focused on planning my story board, scene assets and floor plan. I also started to model the base of my environment and learnt how to make a river simulation in Maya.

As I needed to organise this project’s weekly tasks in order to meet the deadline of the project, I decided to make a story board first of how the scene would look in camera. Also, as I think the most complicated bit of this project is going to be the trees and plants of the jungle, I will start focusing in this first and the pyramid afterwards. I found some good references of jungle trees and made a rough sketch of what elements I wanted to incorporate. Since in the jungle, trees, bushes, and rest of the plants are kind of mixed up and entangled together, I thought of incorporating this in my design to give the feeling of a dense rainforest.

Moreover, I also made a floor plan of the space to figure out the dimensions I have to aim for and the composition of the scene.

Before starting to figure out the trees, I thought of begin with the ground basic shape and the river simulation. I used Maya’s different brushes to give some texture to the ground and make the river’s shape. Then, using a sphere, made some deformations in it and used the ‘Shatter’ tool to brake this deformed sphere into pieces so I had rocks in different random shapes. After I positioned all my rocks, I researched the best way to do a river flow simulation and I found the following tutorial:


River stream simulation tutorial (3D Splanchnic, 2019)

This effect seemed simple but it is quite challenging to get a believable effect that looks realistic. I used ‘Fluids’ tool in Maya and used the option of ‘Emit from object’ to create this water stream coming from a plane (this would be the emitter). Then, I played around with density, velocity, colliders, and resolution to create a texture that then I used as a bump map of the water. Lastly, I used ‘deep water’ preset to give water-like transparency and corrected the transmission colour to green to give a jungle tone.

I think the first test with water simulation went ok, however, there are a few corrections I wish to do, such as reduce the speed of water, reduce noise added, and maybe try to reduce the density of the effect.

References


3D Splanchnic (2019). River Fluid Texture in Maya (online). Available at: https://www.youtube.com/watch?v=975S-9URarQ [Accessed 30 April 2023]

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