In this first class, we started to dig into the 3D space in Nuke for first time. We learnt how to correct the camera lens or distortion of the scene and how to use 3D tracking to add geometry or texture to a scene.
In order to change the distortion of an image depending on the type of lens effect desired, we can use a ‘Lens distortion‘ node. One of the options we can use is the automatic option, where the programme analyses the scene, detects the horizontals and verticals of the scene, and corrects the distortion of the scene accordingly. On the other hand, we can also set the horizontals and verticals of the scene manually, to then ask the programme to solve the scene distortion following those lines we have created. Another way to change the distortion of a scene is using an ‘STMap‘ node instead. This node is based on 2 colours map of the scene, created after adding a ‘shuffle’ node set to shuffle forward to red and green. After we shuffle, we can add the ‘STMap’ node and set the ‘RGB’ channel to ‘RGBA’ UV channels. we can add distortion to the scene. We can also remove the distortion using same ‘shuffle’ node but set to shuffle backwards instead.
After this, we saw how to create geometry in a 3D space such as spheres, cubes, cards, etc. In order to import or export geometry we can use ‘ReadGeo’ (to import) and ‘WriteGeo’ (to export) nodes. We can also transform this geometry using ‘TransformGeo’ node, or change the texture/surface features like specular or transparency, with ‘Basic Material’ node. Once the geometry is set, we can also add illumination to the scene with ‘Light’ node adding more or less intensity, direct or indirect light, and colour of the light. The ‘Sharpen’ node can also be used to improve the image details, so Nuke can read it better (for tracking purposes).
Since all these settings make our project heavier and it takes longer to render, we can ‘Precomp’ a part of our map that is already finished so Nuke does not have to calculate all those features from that side every time we render.
Following on, we also studied the way to jump from a 2D scene to a 3D space using the ‘Scanline Render‘ node. Pressing ‘tab’ in the keyboard we can jump from 2D to 3D in Nuke. We could also add a ‘Camera‘ node to decide the camera movement and the framing of the scene want.
Lastly, we saw how to 3D track a live action shot so we can add objects or texture in the 3D space:
- Using a ‘Camera Tracker‘ node, we will set up the type of camera lens used to film that shot, and fill up all the rest of the features of the scene (such as range, camera motion, lens distortion, focal lens, etc.). We could also leave it without that information, so the programme just tracks it automatically.
- Once everything is set, we track our scene so the programme detects and creates several tracking points along the scene (we can choose how many tracking points we want the programme to create).
- Once the programme finished creating the tracking marks, we can then see the number of errors of track that have been originated and if it is over 1, it is recommended to make the tracking again as this will give problems later on. If this number is below 1, we can then delete the unsolved or rejected tracking marks.
- Next, we proceed to select a specific point in the centre of the scene and we set it as origin point of the shot.
- Then we select the track marks that forms the ground of the scene and we tell the programme that this is our ground plane.
- After our scene is tracked and properly set, we can then export this ‘scene map‘ keeping the output linked to our 3D tracker node so every change we made is reflected in the scene map created. We could also export the ‘camera‘ only but with the output unlinked so the changes we make in the 3D tracker node is not reflected in this ‘camera’ export.
- Finally, we can now add geometry, cards, etc., to our scene and place it, following the ‘camera cloud‘ created in the scene exported. These elements added to the scene will now follow the camera movement and 3D space of the scene.
As our assignment of the week, we were asked to play around with what we learnt today and to try to add geometry and cards planes to the scene shot provided, using the ‘camera tracker’ node.
I was a bit intimidated by 3D spaces and Nuke’s node system, however, at the end I found it quite straight forward and easy to set up and control.